Demo for the procedurally Generated Blade Asset for Unity: Unity Asset.

Explore the capabilities of the procedurally Generated Blade asset by experimenting with various parameters to witness its dynamic features.

  • Number of Vertices: Determine the quantity of vertices used to construct the mesh for the blade, influencing the segmentation of the blade into distinct sections.
  • Delta: A numerical value that defines the randomness in the generation of vertices. A value of 0 results in a straight sword, while larger values lead to more intricate and unconventional designs.
  • Blade Thickness: Specifies the "fatness" of the sword, influencing its overall thickness.
  • Blade Sharpness: Adjusts the position of vertices from the center towards the outside, creating a sharper appearance for the blade.
  • Blade Length: Defines the overall length of the blade.

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